HUD | Advanced FiveM HUD — Car, Boat & Aircraft Clusters | ESX, QBCore, QBox | Escrow

HUD | Advanced FiveM HUD — Car, Boat & Aircraft Clusters | ESX, QBCore, QBox | Escrow
  • HUD | Advanced FiveM HUD — Car, Boat & Aircraft Clusters | ESX, QBCore, QBox | Escrow
  • HUD | Advanced FiveM HUD — Car, Boat & Aircraft Clusters | ESX, QBCore, QBox | Escrow

$14.99

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A HUD that changes with what your players drive — and that they can lay out themselves.

Cars get a speedometer. Boats get knots, a compass and a depth sounder. Helicopters and planes get a real flight display. Every element can be dragged, resized and recoloured by the player, and it saves to them.


Vehicle clusters

Cars — four speedometer styles (dial, bar, segments, minimal) with tell-tales that track real state: engine health, seatbelt, low and high beam, handbrake and indicators. Per-plate odometer. Electric vehicles show a charge readout instead of a fuel tank.

Boats — knots or your normal unit, a live compass strip and a depth sounder.

Helicopters and planes — artificial horizon, speed and altitude tapes, heading strip, slip/skid ball, landing gear and rotor state.

Bicycles — no engine, no fuel, no tell-tales. Effort and rider stamina instead.

Player status

Health, armour, hunger, thirst, stamina and oxygen, in four styles: arcs, bars, pips, or stripped back to minimal. Hide any of them.

Voice

Proximity range with live metres, plus talking and radio states. Ranges are configurable so the readout matches your voice resource instead of guessing.

Server info

Server name, clock, date, player count, the player's ID, street and zone, a compass and your website. Every line can be switched off individually, and the clock and date can read real time or in-game time.

Fully customisable — by the player

  • Drag every element anywhere on screen

  • Scroll to resize, or use the per-element size slider

  • Set every colour: meters, gauges, voice states, the artificial horizon, and six shared UI tones

  • Move the minimap

  • Show or hide any component

  • Car, boat and aircraft clusters have separate positions and sizes — stack them in one corner at different sizes if you want

  • Three performance modes

  • Everything saves per player and survives restarts

Compatibility

Frameworks

ESX, QBCore, QBox, SwichasCore, standalone — auto-detected

Voice

pma-voice, SaltyChat, mumble-voip, native Mumble — auto-detected

Requires

No framework? Push hunger and thirst with one export and the HUD works standalone.

Open after escrow

config.lua, every locale file, and all three bridge files (framework.lua, voice.lua, external.lua) stay readable and editable. Write integrations and translations without a key.

Included

  • Lifetime updates

  • Support via Discord



Support: Discord